New Delhi, August 2025 — India’s Promotion and Regulation of Online Gaming Act, 2025 has come into force, reshaping the future of online gaming. Here are the key questions and answers. ❓ What is the Online Gaming Act, 2025? It is a new central law that regulates online gaming in India. It allows legitimate skill-based
New Delhi, August 2025 — India’s Promotion and Regulation of Online Gaming Act, 2025 has come into force, reshaping the future of online gaming. Here are the key questions and answers.
❓ What is the Online Gaming Act, 2025?
It is a new central law that regulates online gaming in India. It allows legitimate skill-based games and esports under licenses, while banning real-money chance-based games like betting, rummy, and poker.
❓ Who will regulate online games now?
The Act sets up the National Online Gaming Commission (NOGC).
- It will classify games as “skill” or “chance.”
- It will issue and revoke licenses.
- It will supervise compliance across states.
States may form their own commissions, but all must work under the NOGC’s framework.
❓ Which games are allowed?
- Permitted (with license): Esports, competitive skill games, some fantasy sports (only if certified as skill-based).
- Banned: Poker, rummy, lotteries, betting apps, and any game deemed chance-driven.
❓ What protections are in place for players?
Licensed platforms must:
- Verify player identity and age (no minors).
- Provide deposit caps, playtime alerts, and self-exclusion tools.
- Keep player funds in segregated, refundable accounts.
- Display responsible gaming warnings in ads.
❓ How will disputes be handled?
The law establishes an Online Gaming Appellate Tribunal:
- Players can file complaints against platforms.
- Tribunal rulings can be appealed directly to the Supreme Court of India.
❓ What are the penalties for violations?
- Running unlicensed games → fines + imprisonment.
- Misleading or aggressive advertising → heavy penalties.
- Manipulating outcomes or committing fraud → criminal charges under IT laws and IPC.
❓ What happens to Dream11, MPL, WinZO and others?
- If the NOGC certifies their contests as skill-based, they can continue after getting licenses.
- If classified as chance-based gambling, they must shut down in India.
- Their ad-heavy sponsorship of cricket and influencer campaigns is expected to vanish or shrink drastically.
❓ How does this affect influencers and cricketers?
- For years, apps paid crores to celebrities and YouTubers to promote contests they themselves never played.
- With the ban, this endorsement pipeline dries up. Mid-level cricketers and influencers, especially, lose a major revenue stream.
❓ Will esports and gaming still grow?
Yes. The Act recognizes esports as a legitimate sector. The government will support:
- Esports infrastructure development.
- Skill development programs.
- Mental health and addiction research related to gaming.
❓ Why did the government do this?
To protect consumers from gambling-like losses, especially young people.
Fantasy and betting apps thrived by projecting themselves as skill games, but most users lost money while a small minority won. The Act closes this loophole.
✅ Bottom Line
The Online Gaming Act, 2025 redraws the industry:
- Skill-based esports → promoted and licensed.
- Money-based gambling → banned outright.
- Cricketers, influencers, and broadcasters → lose a ₹5,000 crore sponsorship and ad economy.
It’s the end of an era where “Apni team banao, jeeto crore” ads dominated cricket — and the start of regulated, safer online gaming in India.

















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